🧰 GENERAL DESCRIPTION

You’re a worker at the Refurbishment Department.
Every day, televisions arrive on the conveyor — your job is to inspect each one and decide its fate.
Send it down the Accept Conveyor or throw it into the Recycle Bin.

Meet your daily quota before the clock runs out.
Keep an eye on your Heartmeter — if it maxes out, the shift ends for good.

🎮 CONTROLS

🕹️ W / A / S / D — Move
SPACE — Jump / Dismiss calls
🖱️ Mouse — Look around
👆 Left Click — Grab or Place TV

⚙️ SYSTEMS

💡 Sorting
Each TV must be placed either on the Accept Conveyor or in the Recycle Bin.
Do not leave TVs unplaced — finish the quota to keep your job.

❤️ Heartmeter
Displayed at the top-left of the screen.
It rises when strange things happen. see  Static Spread
If it reaches 200bpm you suffer a heart attack — and that’s game over.

Static Spread
Once a TV is touched, it becomes active and spreads static every 2 seconds until it’s placed on the Accept Conveyor or in the Recycle Bin.
Sort active TVs immediately to prevent the spread.
Don't touch any TV if you have high heart rate.

📞 Phone Calls
You’ll occasionally receive calls from a coworker.
They react to your decisions — listen, but trust your own judgment.

💬 TIPS

• Sort quickly — hesitation allows static to spread.
• Don't touch any TV at a time if your heart rate climbs.
• Meet the minimum quota each day (around 5 TVs in ~2 minutes).
• Static TVs matter — where you place them determines your fate.

📆 WORKDAY SUMMARY

Day 1 — Routine inspection, one odd TV appears.
Day 2 — Static becomes common. Prioritize stopping the spread.
Day 3 — The result of your choices comes due.

(No spoilers — discover the rest yourself.)

🔀 HOW TO GET EACH ENDING

GOOD ENDING:
Place every static TV on the Accept Conveyor.
Show trust in what you don’t understand.

BAD ENDING:
Place any static TV in the Recycle Bin.
Reject them — and face the consequences.

Survival, quota completion, and careful stress management are still required.
The outcome depends entirely on how you treat static TVs.


🧾 CREDITS

Code:
👨‍💻 Developed by me

Art & Sound:
🎨 Most models and sounds by me
📺 TV model provided by Game Jam organizers

Conveyor models from kenney

Textures:
🧱 From Screaming Brain Studios — Horror Texture Pack

Video:
🎞️ Eubie Blake – DeForest Phonofilm, 1923

Music:
🎹 Sergei Rachmaninov – Prelude in C-Sharp Minor






Updated 19 days ago
Published 22 days ago
StatusPrototype
PlatformsHTML5
AuthorFourth Strike
GenreAdventure
Made withGodot
TagsHorror, Singleplayer

Comments

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I like the atmosphere you have set up and sounds blend in well with it. The gameplay mechanics are simple and easy to understand. A good job on that. I didn't get to finish the game because the report screen just kept vanishing for me. And the report appears very sudden. A timer at the top might be a good addition to add extra tension into the gameplay. A great experience overall

thank you, well there is clock on the wall, but it is never stated how it works, it start at 3:15 and work day is over at 5:15, every in game hour is 1 minute (so workday is just 2 min because there is not much to do in game right now)
but what do you mean " the report screen just kept vanishing for me" ?? you were accidentally clicking one of the report buttons when it suddenly appeared before you?